Oct 29, 2006, 06:58 PM // 18:58 | #1 |
Ascalonian Squire
Join Date: Sep 2006
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leaving a guild
I left my old guild right after the new update and ever since then I seem to be unable to accept an invite to join a new guild because my account still seems to be linked to that old guild even though its clearly not. I get an error message when I try to accept the invitation and the the recruiter gets a message saying that I'm already in a guild. WTF is this? Anyone else have this problem? Damn Anet.
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Oct 29, 2006, 06:59 PM // 18:59 | #2 |
Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
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Yeah, I had the same problem recruiting someone yesterday. But seriously: Stop slagging off ANet, they've probably got enough on their plate...
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Oct 29, 2006, 09:16 PM // 21:16 | #3 | |
Jungle Guide
Join Date: Nov 2005
Location: The Netherlands
Guild: BFTW and DLRR
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Quote:
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Oct 29, 2006, 09:26 PM // 21:26 | #4 |
Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
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I think they test enough. I beleive somebody said elsewhere that since they update on-the-fly, the results can still be unpredictable. Yes, it's frustrating. Yes, it's annoying, but no matter how much testing you go through, there will ALWAYS be something you missed. Nobody's perfect, don't expect ANet to be.
There are offline games that suffer more bugs than GW. Just look at Boiling Point. |
Oct 29, 2006, 09:30 PM // 21:30 | #5 |
Wilds Pathfinder
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
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Ever heard of Murphy's Law?
No matter what you do, something will screw up. The thing that will screw up is the thing that will cause the most damage. Something you didn't expect will prevent remedying the thing that screwed up. True, isn't it? But yeah, if this is a bug, then send it to Anet and they'll fix it. |
Oct 29, 2006, 10:07 PM // 22:07 | #6 |
Lion's Arch Merchant
Join Date: Sep 2006
Location: Returning after a 50 month break. Hi.
Guild: None
Profession: R/
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About testing for bugs: ANet will only have a small team of testers, even if they had 1000s it wouldn't do much good, they would only clock up a few 1000 hours of testing. But within a day of release the players rack up millions of hours of gameplay. In other words, many bugs are likely to slip through the net.
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